The Doctor, from a race called the Time Lords whose home planet is Gallifrey, travels through time and space in his ship the TARDIS (an acronym for Time and Relative Dimensions In Space) with numerous companions. From time to time he regenerates into a new form (which is how the show has been running since 1963).
The twenty-one year-old Timothy "Tim" Allen Russell is discharged from a mental institution by his psychiatric Dr. Shawn Graham completely healed from a childhood trauma where his father purportedly tortured and killed his mother before being killed himself by Tim. His sister Kaylie welcomes him in the parking area and brings him home. Then she tells that they need to destroy an ancient mirror that she has found through working at an auction house. She then steals the mirror and the reluctant Tim follows his sister and has fragmented recollections from their childhood, going back to when his father Alan buys a mirror for the home office of their new family home. Kaylie and Tim see a woman with their father in his office and the behaviors of Alan and Marie change, ending in a family tragedy. Kaylie blames the mirror and now she wants to destroy it with Tim. Will they succeed? Written by Claudio Carvalho, Rio de Janeiro, Brazil
When Mae is hired to work for the world's largest and most powerful tech and social media company, she sees it as an opportunity of a lifetime. As she rises through the ranks, she is encouraged by the company's founder, Eamon Bailey, to engage in a groundbreaking experiment that pushes the boundaries of privacy, ethics and ultimately her personal freedom. Her participation in the experiment, and every decision she makes, begin to affect the lives and future of her friends, family and that of humanity.
In a brand new Jumanji adventure, four high school kids discover an old video game console and are drawn into the game's jungle setting, literally becoming the adult avatars they chose. What they discover is that you don't just play Jumanji - you must survive it. To beat the game and return to the real world, they'll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves - or they'll be stuck in the game forever. Written by Sony Pictures